Multiplayer airline strategy
Every rival is a real person.
Found an airline in a persistent shared world. Open routes, build hubs, and fight for passengers against other players — no AI opponents, ever. The world keeps flying while you sleep.
Built for competition between people
Headwinds runs the full Tailwinds airline simulation — fleet, routes, hubs, pricing, loyalty, cargo — then replaces every AI competitor with someone who can actually hold a grudge.
Human rivals only
There are no AI airlines. Every carrier in the standings is a real player growing a real network. Fly a contested city pair and the demand splits between you and them — fares, frequency, quality and brand decide who wins it.
Persistent worlds
Worlds run on a server clock — each at its own pace, from a game week a day to one every 15 minutes, around the clock. Set your fares and frequencies, log off, and come back to a week of results, rival moves, and consequences.
Player alliances
Alliances aren't scripted blocs — players found them, approve who joins, and share the benefits: partner feed on connecting traffic, a demand boost where allies overlap, spare gate slots where gates are scarce, and a weekly fee to keep it honest. Codeshares are signed by both sides or not at all.
Diplomacy & messaging
Message rivals directly or talk strategy in your alliance chat. Negotiate a truce over a contested route, coordinate hubs with allies — or bluff. Blocking the ones who won't stop talking is also supported.
The full airline sim
The same deep simulation as Tailwinds: lease and buy from 190+ real aircraft, build hubs and focus cities, run cargo, price cabins, invest in loyalty, take your airline public — across 2,000+ real airports, in present-day worlds or ones that start in aviation history. Paint your own livery, and watch your aircraft fly your network on a live 3D globe.
Rival intelligence
Click any airline in the standings to see its route network, fleet and recent moves. Watch a rival lease widebodies and guess where they're going next — then get there first.
How a world works
Each world is a fresh map shared by dozens of airlines, run end-to-end on the server. Join one and the story writes itself.
Sign in & pick a world
One click with Google, Discord or an email link. Browse open worlds — each shows its pace, progress, rules and how many seats are left — follow a friend's invite link, or enter the join code for an event or private world.
Found your airline
Name it, pick a hub airport anywhere on Earth, and you're in with starting capital and an empty route map.
The clock never stops
Game weeks advance automatically — even while you're offline. Set your network up to survive without you, then check back to see what your rivals did about it.
Outfly real people
The standings rank every airline on its average weekly net profit over the last 52 weeks. Ally, negotiate, undercut, fortress your hubs — whatever works. When the world ends, the best average over the final 52 weeks takes the title — champion, podium, awards — and your finish goes on your player profile.
Multiplayer. Persistent shared worlds where every competitor is a real player. Server-run clock, alliances, diplomacy, seasons that end with a winner.
Play Headwinds →
Solo. The original single-player game the Headwinds engine comes from. Your own world, your own pace, AI competitors — no account needed.
Play Tailwinds ↗Questions before you take off? Read the how-to-play guide, the strategy guide, or the FAQ — and follow what's new on the devlog.